Archive for November, 2010

Finished Rex (2010)

Sunday, November 21st, 2010

The Project was due in on Friday, so I was happy that I managed to hand it in on Thursday.

Because of this, I am listing this version of the animation as final.

I may well go back to this project, and do things differently, with different software, at my own pace, but that will probably be called Rex 2011. As for this project, Rex 2010, my first animation project, I have finished 🙂

You can see the result, you need to click on it to start it playing. Note the flash video file is 89.6s long, and is 15MB, so that is why I don’t have it start downloading/playing until you click on it. If it is a little jerky when playing back, you may wish to (click on it to) pause it until your machine has downloaded more of the video file.

Get the Flash Player to see this content.

Other copies (same version, just encoded to different sizes)  are available to download and look at on your machine, these are…

Rex 2010, 1080p version. MP4, 21MB, tested and works on iTunes, PS3, & XBOX360.

Rex 2010, 720p version. MP4, 11MB, tested and works on iTunes, PS3, XBOX360 and iPhone4

Rex 2010, 360p version. MP4, 5.7MB, tested and works on iTunes, PS3, XBOX360, iPhone4, and iPod Classic

Rex 2010, 360p version. Flash Video (flv), 15MB. Same video file as streaming version above.

Still working

Thursday, November 11th, 2010

I haven’t made any update posts for a while.

I have to hand my project in next Friday, so i have been busy working on getting something to hand in.

This won’t be the end of this particular project, as I will probably re-do it, and complete it better next year, using different software I want to learn.

My status is…

All primary and secondary models completed (sculpted, rigged, textured). Landscape completed for now (if I get extra time, I may touch it up, but it is sort of having the feeling I was after when I first envisioned my project).

I am now in the middle of putting scenes together to carry the story through. At present I have 8 scenes completed (though two need re-working if I have time), adding up to 490 frames (19.6s at 25fps).

Below is a quick flash render of the current project. As I said, still needs a few scenes to make the story and timing work.

You need to click on it to download and start it.

Get the Flash Player to see this content.

Yes, I’ll post something next weekend after I have handed in something. And then it will probably be next year before I return to the project, with a different software package.