Moving Pictures

Posted by Coyote3D on February 9, 2012

Did a little more work last night.

 

Had a couple goals. I wanted to fix the error where the camera went to far to the left near the beginning of the animation, and I wanted to add a picture frame.

 

Below is the result;

Did it work?

Well the camera doesn’t go off scene anymore, but the camera action isn’t very consistant. Some parts of it are very slow, while other pats are quick and slightly jerky, so I think I may drop the entire set of camera movments and start from scratch at some stage.

As for the photo frames. Well since I haven’t done the tutorial on basic modelling in Blender yet, they seem to be ok. They meet the shape I had in my mind. My said she plans on sketching a couple portrait pics, so that is why I made them that shape. From the test texture I have on them though, it seems I have more playing around with the settings to get them right, as they seem to move when the camera moves.

What are my next tasks?

Well I have to have another play with the picture frame textures, I may re-do the camera movements, and I want to play more with the lighting, as there is a flash of light after the switch goes off, so I must have missed a key in the lighting, also I want to make the dark scene more noticeable but not by just making it darker, so I am thinking a different shade of colour for the dark scene.

 

Stay tuned 🙂

Last modified on February 9, 2012

Categories: Animation, Art Hour, Previz, Work In Progress
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