Posts Tagged ‘Zbrush’

Still working

Thursday, November 11th, 2010

I haven’t made any update posts for a while.

I have to hand my project in next Friday, so i have been busy working on getting something to hand in.

This won’t be the end of this particular project, as I will probably re-do it, and complete it better next year, using different software I want to learn.

My status is…

All primary and secondary models completed (sculpted, rigged, textured). Landscape completed for now (if I get extra time, I may touch it up, but it is sort of having the feeling I was after when I first envisioned my project).

I am now in the middle of putting scenes together to carry the story through. At present I have 8 scenes completed (though two need re-working if I have time), adding up to 490 frames (19.6s at 25fps).

Below is a quick flash render of the current project. As I said, still needs a few scenes to make the story and timing work.

You need to click on it to download and start it.

Get the Flash Player to see this content.

Yes, I’ll post something next weekend after I have handed in something. And then it will probably be next year before I return to the project, with a different software package.

Predator with Teeth

Thursday, October 14th, 2010

Ok,

The holiday is over, so I’m back on task now.

Looking at my predator, I decided that he really was missing an important feature, teeth!

I’ve gone and added some now. And yes, if you look, they are all actually the same tooth, just placed in different locations and adjusted in size a little. If I need to custom design each tooth, I will, but I don’t think that will be necessary at the stage for a carton.

(wip) Predator with Teeth

(wip) Predator with Teeth

Just one quick note; The image was supposed to have five teeth on each side of the lower jaw, and four on each side of the upper Jaw, but for some reason a few of the teeth didn’t come across from zbrush to maya when I used the goZ function… will have to either look into that, or do it manaually.

Rex has a frill

Thursday, May 27th, 2010

Ok, made a little progress on Rex my Triceratops today.

I have added the ‘frill’ part around his neck, and I have carved in some basic eye shape.

His poly-count has risen to a little over 8k now.

I believe the next step is to do some retopologizing, though I have no idea how to do that yet.

I may get around to looking at it tomorrow, but I believe somebody is doing a movie review tomorrow, so maybe I’ll need to look into it next week instead.

I’ll post below the lastest picture or Rex just for reference.

I think Zbrush is pretty cool, but its a lot to learn.

Rex now has eyes and a frill

Why does he look like a hippo

Tuesday, May 25th, 2010

What a day. Got soaked going to class today, so I was freezing. Turned the heater way up when I got home to compensate.

Still working on Rex the main character. I think his proportions are looking a bit better, but I am having problems with his head. Working on him, he keeps looking a bit like a hippo rather than a Triceratops. I suspect they probably to look a little similar. Since I haven’t added Rex’s ‘frilly’ neck part yet. Maybe he will start looking a bit different when I add that. I’ve moved his front horn a little further up his snout, away from the end, I think this helped a little. I suspect a bit of texture to make his horns look a different colour to his body would help as well, but I’m not ready to even look at textures yet, maybe I should just give him a quick disposable poly-paint or something.

Thought I would post him either way.

Most of the work is still being done is Zbrush, but I had problems with him not being aligned correctly, so I exported his model to Maya to align him with the axis, and then back to Zbrush, so I took this quick render from Maya.

Rex, is not a hippo

Rex, not supposed to be a hippo

Making the model for Rex

Monday, May 24th, 2010

Well I have a very basic story as posted already.

I am currently working on making the models.

I’m not sure if I really like modeling, I have never been good at drawing or the like. I will look at two objects, but not really be able to tell the difference, so first I wiped up a quick model of what I think Rex may look like. I am using a basic of a Triceratops, but that doesn’t actually mean that this is what Rex will be or behave like.

The first model was made using Zsperes in Zbrush. Apart from the nose, it kind of what I had in mind. The ‘frilly’ part around the neck that the triceratops has I plan to add latter with some sculpting.

Rex, first draft

Personally I was looking at my various reference photos, and looking at Rex above, and I though, yes, time to get onto the next step, but I’m afraid I was told I’m wrong. Poor wee Rex is going to need a lot more modeling before the instructor is going to tell me what is next in my work-flow.

I need to beef him up a little, work on his proportions, and a lot of other stuff.

I have started working on these things now, though I’m not sure how much progress I am making, as I said, drawing, knowing what needs working on, etc., isn’t (currently) my strong point, so back to Zbrush, and a little (lot?) more work needed.

Just to leave you with what extra progress I have made since then…

Rex, draft number 2